[He gives her a bit of look - maybe resenting what could be construed as pity - but he can’t help himself. Just humming and starting to move around the kitchen again. His hands are only a little shaky. He’s very very quiet for a bit, just working - pulling out ingredients and lining them up on the counter.]
[She thinks that he might - otherwise, why bring it up? But she knows from experience that you can say something and immediately regret it, so she'll take this at his pace.]
You're-- [He laughs a bit, crushing the tomatoes with the back of the wooden spoon.] Generous.
The, um, memory was this thing - we called 'em Grand Relics - but they were super powerful magic McGuffins, and this one was offering to, uh, undo the past. You could go back and erase it. Fix stuff, you know?
Extremely! Everyone thinks ol' Taako is all, uh, useless, but, jeez, I'm a fucking magic ace. Totally dangerous with it.
[Huffing a little bit of a laugh at that though.]
Yeah. That one, for example, makes a world where the mistake is fixed . . . but, uh, erases you from the one you're currently in, or locks you in a timeloop, over and over, trying to fix the very problem it caused over and over. My Grand Relic, the Philosopher's Stone, can transmuate anything to any other substance. In the wrong hands, well - you can turn a whole town into gold! But. That's the whole town. Every blade of grass, every speck of dirt, every person walking to the store.
So, I guess the lesson is, don't trust super magical items?
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. . . That wasn’t the bad part.
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[She thinks that he might - otherwise, why bring it up? But she knows from experience that you can say something and immediately regret it, so she'll take this at his pace.]
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I, uh, ran. You know? As soon as people got sick. I just left, and we didn’t stop for two days.
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[i mean.]
It must have been frightening... to see that happen, and to not know why.
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[Tossing garlic and oil into a pan.]
Which, uh, might have done a little transmutation— mixed up nightshade and garlic.
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[she thinks about what she knows of them.]
I suppose that might be an easy mistake to make.
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Maybe! Maybe. The point is, well. 20% my fault.
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[So there! that makes it 100% Sazed's fault.]
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The, um, memory was this thing - we called 'em Grand Relics - but they were super powerful magic McGuffins, and this one was offering to, uh, undo the past. You could go back and erase it. Fix stuff, you know?
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...there are things that can do that?
[Can they, like, get a McGuffin and erase the Thots timeline? Kill Polly week zero. Spare them all. Thanks.]
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[ . . . ]
They've always got a downside.
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[She's impressed! ...but what he says next is concerning.]
...do they?
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[Huffing a little bit of a laugh at that though.]
Yeah. That one, for example, makes a world where the mistake is fixed . . . but, uh, erases you from the one you're currently in, or locks you in a timeloop, over and over, trying to fix the very problem it caused over and over. My Grand Relic, the Philosopher's Stone, can transmuate anything to any other substance. In the wrong hands, well - you can turn a whole town into gold! But. That's the whole town. Every blade of grass, every speck of dirt, every person walking to the store.
So, I guess the lesson is, don't trust super magical items?
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[???
Flayn thinks Taako is pretty great. But anyway, magic items. That, uh, that definitely sounds horrifying.]
...or be very, very careful with how you use them, I suppose.